![]() Just about all of his other 4 wall breaking lines I think build his character and personality well. And the first one references a sci fi character. You waiting for a tarzan yell.? Mainly because both of these lines don't seem to make sense within the context of the universe and happen directly while playing. Still, if you're looking for a fantasy game where you sneak like the Caped Crusader and climb like a Tomb Raider, Styx: Shards of Darkness is a deceptively good time.The only lines by him I have a real issue with some of his first two lines. It also doesn't help that some of the levels seem like they were designed with a short, shifty goblin in mind, making it almost too easy for Styx to get away when he alerts a guard. Sure, he can extinguish a torch to make a room darker, but he doesn't know how to turn off a gas lamp. ![]() By while Styx has some new tricks up his sleeve in this sequel, he still has a lot to learn. The game even has a sense of humor about itself, especially when you die and Styx chastises you for being bad at his game. He can also craft such helpful items as poison darts and traps. Styx can learn some new abilities as he progresses, such as being able to attack from above or while hiding in a chest. Styx even has a special vision mode like the heroes of the two former games. ![]() In other words, you're an amalgam of Batman, Lara Croft, and the guy from the Splinter Cell games if they were all short. You also perform a lot of jumping and climbing. To do so, you not only have to be sneaky, using shadows and distraction to get past people but also magic and traps you devise. ![]() In Styx: Shards of Darkness, you play as the titular goblin, a thief for hire just trying to survive in a medieval fantasy realm. ![]()
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